Author Topic: Hand for hand clock issue  (Read 14011 times)

chet

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Re: Hand for hand clock issue
« Reply #15 on: February 27, 2012, 08:39:25 AM »
ew2484:

What is the point of putting the player "on the clock" if there is no penalty?  When a player is "put on the clock" it is the TD's responsibility to inform the player as to how the process works, ie., "I will time you for one minute, at the end of that minute, I will begin a countdown from 10 down to 1.  If you have not acted by the time I speak the number 1, you hand will be dead". 

Given this explanation, I see no reason to excuse a player from having his/her hand declared "dead" if they do not act in time.  Doesn't make any difference to me if it is the 1st time or the 101st time, the result is the same.

Chet

K-Lo

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Re: Hand for hand clock issue
« Reply #16 on: February 27, 2012, 08:56:42 AM »
ew2484:

What is the point of putting the player "on the clock" if there is no penalty?  When a player is "put on the clock" it is the TD's responsibility to inform the player as to how the process works, ie., "I will time you for one minute, at the end of that minute, I will begin a countdown from 10 down to 1.  If you have not acted by the time I speak the number 1, you hand will be dead".  

Chet

I agree with Chet that explaining to players what will happen when the clock runs out is one of the best preventative measures that you can take to avoid problems at the end of the countdown.  People get confused as to whether their hand will be dead at the count of "1" or at what would be the count of "0" or after the count of zero is made and then dead hand is announced, etc.

My approach now is "Ten, Nine, Eight ......, Two, One, Your Hand is Dead".  That is, the hand would be dead at what would have been the count of zero, replaced with the Dead Hand declaration.  I know that some other rules may explicitly state that the hand is dead on the count of 1, but I believe that really runs counter-intuitive to the concept of a countdown.  We don't say, "Ten, Nine, Eight, Seven..., Three, Two, Happy New Year!"  lol   :D
« Last Edit: February 27, 2012, 09:04:33 AM by K-Lo »

chet

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Re: Hand for hand clock issue
« Reply #17 on: February 27, 2012, 09:47:39 AM »
And I agree w/K-Lo:  My example is just one way of handling this process.  I really doesn't make any difference whether you stop at 1 or stop at 0 or anywhere else along the way as long as you have clearly explained to the player the process you will use and that failure to act by "X" will result in a dead hand.