That's one of the reasons for this Discussion Forum.
For sure Nick! I never meant to imply otherwise, I just did not know what you were getting at when you asked the original question.
29.1 Players must act in turn. Verbal declarations in turn will have precedence over actions or gestures. Therefore; a player stating a wager, but pushing a different amount into the pot, will be corrected to the spoken amount.
29.2 Players acting out of turn because they were misled by another player, or the dealer, will have the right to retract their wager and change their action provided another player has not acted after them. If another player acts, (substantial action) the skipped player, or players, may only fold or call when action returns to them, they can not raise.
I don't mind 29.1 and I am fine with the first sentence in 29.2. But I am still not a fan of allowing a player to call after substantial action happens behind them. We would then be encouraging them to not speak up. In that situation, as a player, I would then never speak up and gain all of the free information that I could before having to make my decision. We would, in effect, be giving the button position (minus the option to raise) to the person who was skipped. They need to be held accountable as well.
29.3 Deliberate action out of turn, including words and gestures, WILL BE AS BINDING AS A BET IN TURN. The deliberate action out of turn will remain in the pot even if the intervening player raises in front of them. The out of turn player can call, or surrender their bet and fold. The option to raise will be taken away.
I'm not a fan of this one either. When a player acts out of turn, with the current TDA rule, the player who was skipped gets some influence they would not have had before. They should! It wasn't their fault that another player jumped the gun! With that being said though, the skipped player has enough of an advantage at this point. They can control if the OOT bet/raise stands by not changing the action. They can also change the action by betting or raising themselves. But they should not be able to make a bet and know the other player will be locked into a call. That is just too much of a benefit for what is usually an honest mistake. And because there is no way to really 'prove' whether an action was deliberate or not, this is an almost impossible one to police consistently (Every time the player will claim it was an accident). Another thing to think about is that this clause could inadvertently disadvantage the skipped player. As it is now, OOT can push all in and the floor gets called. Skipped player considers their options and decides to push all in knowing that this allows OOT to retract their bet. As we all know, some hands are better betting hands than calling hands and many times the OOT player will fold instead. This option would effectively be taken away from the skipped player if 29.3 was adopted.
I like 29.4, I just feel that it is already covered in TDA #50 and #54.
50: Penalties and Disqualification
A penalty may be invoked if a player exposes any card with action pending, throws a card
off the table, violates the one-player-to-a-hand rule, or similar incidents occur. Penalties will
be invoked in cases of soft play,
abuse, disruptive behavior, or cheating. Penalties available
to the tournament director include verbal warnings, “missed hand” penalties, and
disqualification. Except for a one-hand penalty, missed hand penalties will be assessed as
follows: The offender will miss one hand for every player, including the offender, who is at
the table when the penalty is given multiplied by the number of rounds specified in the
penalty. For the period of the penalty, the offender shall remain away from the table but will
continue to be dealt in.
Tournament staff can assess a 1-hand penalty, 1-, 2-, 3-, or 4-round penalties or
disqualification. A player who is disqualified shall have his or her chips removed from play.
Repeat infractions are subject to escalating penalties.54: Etiquette Violations
Repeated etiquette violations will result in penalties. Examples include, but are not limited
to, unnecessarily touching other players’ cards or chips, delay of the game,
repeatedly
acting out of turn or excessive chatter.