Author Topic: KO + R/A  (Read 111 times)


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KO + R/A
« on: May 20, 2018, 07:44:48 AM »

A request from a customer was to set a KO tournament but also allowing R/A. 

The one that will take the bounty is whoever eliminate the player the last, even if the player may be zero out multiple times and allowed to R/A within a grace period.

This sort of structure may lead to other players complaints, do you guys thing that R/A  can or cannot be compatible with KO format. Should we forced make players to pay for the bounty if zero out.

Or should I dis encourage the  customer to apply such mix formats.

Thank you, Pura Vida


Dave Miller

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Re: KO + R/A
« Reply #1 on: May 20, 2018, 07:29:27 PM »
You can allow rebuys, but the rebuy must include a new bounty, with the original bounty going to the player that knocked him out.

Add-ons should only be allowed at the time of the buy-in or rebuy.
Superstitions are silly, childish, irrational rituals, born out of fear of the unknown.
But how much does it cost to knock on wood?


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Re: KO + R/A
« Reply #2 on: May 21, 2018, 06:41:55 AM »

As we all know, the TDA does not provide official rules or guidelines on bounty tournaments. 

IMO:  Tournament structures can include bounties, reentries, rebuys, add-ons, etc., in as many varieties as one can imagine. Obviously, most important is that tournament rules and structure are made very clear before players enter the tournament.  Of course, finding a structure that pleases all players is likely impossible. 

Most often, (as Dave said above,) a bounty is included with each rebuy or reentry.  However, I have seen rebuy tournaments where only at the end of the rebuy period an additional add-on/bounty is offered to those who are still in the tournament.  To win a bounty, one must have purchased the add-on/bounty.  If a bounty player is busted by a non-bounty player, the bounty chip is carried into subsequent pots until a bounty player wins.  This format is similar (but different) to a last-longer prop bet.
« Last Edit: May 21, 2018, 06:45:24 AM by BillM16 »