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Author Topic: TDA Recommended Procedures  (Read 14099 times)
TDA Member & Veteran Poster
Posts: 812

« on: July 27, 2011, 07:19:17 PM »

Poker TDA Recommended Procedures to follow.
« Last Edit: August 09, 2011, 08:25:42 AM by MikeB » Logged
TDA Member & Veteran Poster
Posts: 812

« Reply #1 on: August 08, 2011, 12:16:35 PM »

2013 Recommended Procedures Version 1.1, Released Aug. 11, 2013

TDA Recommended Procedures are policy suggestions to reduce errors and improve event management. They also may apply to situations with too many variations to address in one universal rule. The fairest ruling in these cases may require use of multiple rules, evaluation of all circumstances, and reliance on Rule 1 as a primary guide.

RP-1. All-In Buttons
It is advisable to use an all-in button to clearly indicate that a player’s bet is “all-in”. The buttons should be kept by the dealer (rather than each player). When a player bets all-in, the dealer will place the all-in button in front of the player, in full view of the rest of the table.
RP-2. Bringing in Bets is Discouraged
Routinely bringing in chips as betting and raising proceeds around the table is poor dealing practice. The reduction in bet stacks may influence the action, create confusion & increase the risk of error. The TDA recommends that dealers do not touch a player's bet unless a count is needed. Only the player currently facing action may ask the dealer to bring-in chips.

RP-3. Personal Belongings
The table surface is vital for chipstack management, dealing, and betting. The table and spaces around it (legroom & walkways) should not be cluttered by non-essential personal items. Each cardroom should clearly display its policy on items that may or may not be allowed in the tournament area.

RP-4. Disordered Stub
When cards remain to be dealt on a hand and the stub is accidentally dropped and appears it may be disordered: 1) it is first preferable to try to reconstruct the original order of the stub if possible; 2) If not possible, try to create a new stub using only the stub cards (not the muck & prior burn cards). These should be scrambled, shuffled, cut, & play then proceeds with the new stub; 3) If when the stub is dropped it becomes mixed in with the muck & burncards, then scramble the stub, muck & burncards together, shuffle, and cut. Play then proceeds with the new stub.

RP-5. Premature Board Cards
Board and burn cards are occasionally dealt prematurely by mistake, before the action on the preceding round is finished. A wide number of possibilities can occur, affecting the flop, turn, or river and their respective burns. When dealing the new board card(s) it is preferable to include the non-revealed original board & burn cards that remain in the stub as part of the new board & burns, if possible.

RP-6. Efficient Movement of Players
Moving players for breaking and balancing should be expeditious so as not to unduly miss blinds or otherwise delay the game. If possible, players should have racks for chip transport and sufficient color-ups should be conducted so players do not carry unnecessarily large quantities of chips (see Rule 24).

RP-7. Timing of Dealer Pushes
The TDA recommends that when manageable, dealer pushes not occur just prior to a scheduled break or a level change.
« Last Edit: August 12, 2013, 12:12:28 AM by MikeB » Logged
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