2015 Recommended Procedures Version 1.0, Released Aug. 20, 2015
RP-1. All-In Buttons
It is advisable to use an all-in button to clearly indicate that a player’s bet is “all-in.” The buttons should be kept by the dealer (rather than each player). When a player bets all-in, the dealer will place the all-in button in front of the player, in full view of the rest of the table.
RP-2. Bringing in Bets is Discouraged
Routinely bringing in chips as betting and raising proceeds around the table is poor dealing practice. The reduction in bet stacks may influence the action, create confusion & increase the risk of error. The TDA recommends that dealers do not touch a player's bet unless a count is needed. Only the player currently facing action may ask the dealer to bring-in chips.
RP-3. Personal Belongings
The table surface is vital for chipstack management, dealing, and betting. The table and spaces around it (legroom & walkways) should not be cluttered by non-essential personal items. Each cardroom should clearly display its policy on items that may or may not be allowed in the tournament area.
RP-4. Disordered Stub
When cards remain to be dealt on a hand and the stub is accidentally dropped and appears it may be disordered: 1) it is first preferable to try to reconstruct the original order of the stub if possible; 2) If not possible, try to create a new stub using only the stub cards (not the muck & prior burn cards). These should be scrambled, shuffled, cut, & play then proceeds with the new stub; 3) If when the stub is dropped it becomes mixed in with the muck & burncards, then scramble the stub, muck & burncards together, shuffle, and cut. Play then proceeds with the new stub.
RP-5. Prematurely Dealt Cards
Board and burn cards are sometimes dealt prematurely by mistake, before action on the preceding round is finished. The following are general procedures for dealing with these situations:
A: For a premature flop, the flop burncard is left in place as the burn. The premature flop board cards are returned to the deck stub and reshuffled. The flop is then re-dealt (without another burn card) from the newly shuffled stub.
B: A premature turn card is put to the side. Another card is burnt, and the normal river card is used as the new turn card. After action on the turn, the premature turn card is placed back in the stub, the stub is reshuffled and a river card is dealt without an additional burn.
C: A premature river card is placed back into the remaining stub, and the premature river burn card is left in place as the river burn. Once action on the turn is completed, the stub is reshuffled and the river is dealt without a new burn card.
D: For a premature card in stud, additional cards are dealt and placed to the side along with the premature card(s) to represent an entire round of cards for the remaining live players. Once action on the round is complete, the next street is burned and dealt as normal. Once the final street is reached, the premature and additional cards set to the side are placed back into the stub. The stub is re-shuffled then the final street is dealt.
RP-6. Efficient Movement of Players
Moving players for breaking and balancing should be expeditious so as not to unduly miss blinds or otherwise delay the game. If possible, players should have racks for chip transport and sufficient color-ups should be conducted so players do not carry unnecessarily large quantities of chips (see Rules 9, 10, & 58).
RP-7. Timing of Dealer Pushes
The TDA recommends that dealers hold up the push 90 seconds prior to a scheduled break or a level change. This avoids having time expire in crucial stages of the game.