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Author Topic: TDA Recommended Procedures  (Read 3160 times)
MikeB
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« on: July 27, 2011, 07:19:17 PM »

Poker TDA Recommended Procedures to follow.
« Last Edit: August 09, 2011, 08:25:42 AM by MikeB » Logged
MikeB
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TDA Member & Veteran Poster
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Posts: 446



« Reply #1 on: August 08, 2011, 12:16:35 PM »

Poker TDA Recommended Procedures
Version 1.0, July 26, 2011

TDA Recommended Procedures are intended as policy suggestions and general guidelines that can reduce errors and enhance tournament management. They also may apply to situations that have too many variations to address with one universal rule. The fairest ruling in these cases may require use of multiple rules, evaluation of all circumstances, and reliance on Rule 1 as a primary guide.

RP-1. All-In Buttons. It is advisable to use an all-in button to clearly indicate that a player’s bet is “all-in”. It is preferable to have these buttons kept by the dealer rather than each player. The dealer places the all-in button in front of an all-in player, in full view of the rest of the table.

RP-2. Bringing in Bets is Discouraged. Routinely bringing in chips as betting and raising proceeds around the table is poor dealing practice. The reduction in bet stacks may influence the action, create confusion & increase the risk of error. The TDA recommends that dealers do not touch a player's bet unless a count is needed. Only the player currently facing action may ask the dealer to bring-in chips.

RP-3. Personal Belongings. The table surface is vital for chipstack management, dealing, and betting. The table and spaces around it (legroom & walkways) should not be cluttered by non-essential personal items. Each cardroom should clearly display its policy on items that may or may not be allowed in the tournament area.

RP-4. Disordered Stub. When cards remain to be dealt on a hand, and the stub is accidentally dropped and appears it may be disordered: 1) it is first preferable to try to reconstruct the original order of the stub if possible; 2) If not possible, try to create a new stub using only the stub cards (not the muck & prior burn cards). These should be scrambled, shuffled, cut, & play then proceeds with the new stub; 3) If when the stub is dropped it becomes mixed in with the muck & burncards, then scramble the stub, muck & burncards together, shuffle, and cut. Play then proceeds with the new stub.

RP-5. Premature Board Cards. Board and burn cards are occasionally dealt prematurely by mistake, before the action on the preceding round is finished. A wide number of possibilities can occur, affecting the flop, turn, or river and their respective burns. When dealing the new board card(s) it is preferable to include the non-revealed original board & burn cards that remain in the stub as part of the new board & burns, if possible.
« Last Edit: August 08, 2011, 12:18:59 PM by MikeB » Logged
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