Author Topic: TDA Recommended Procedures  (Read 18842 times)

MikeB

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TDA Recommended Procedures
« on: July 27, 2011, 07:19:17 PM »
Poker TDA Recommended Procedures to follow.
« Last Edit: August 09, 2011, 08:25:42 AM by MikeB »

MikeB

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Poker TDA Recommended Procedures List
« Reply #1 on: August 08, 2011, 12:16:35 PM »
2017 TDA Recommended Procedures Version 3.0, Released Oct. 24, 2017

RP-1. All-In Buttons
All-in buttons clearly indicate a player is “all-in.” The dealer should keep the buttons (not each player). When a player bets all-in, the dealer places an all-in button in front of the player, in full view of the rest of the table.
   
RP-2. Bringing in Bets is Discouraged
Routinely bringing in chips as betting and raising proceeds around the table is poor dealing practice. Reducing bet stacks can influence action, create confusion & increase errors. Dealers should not touch a player's bet unless a count is needed. Only the player currently facing action may ask the dealer to bring-in bets.

RP-3. Personal Belongings
The table surface is vital for chip stack management, dealing, and betting. The table and nearby spaces (legroom & walkways) must not be cluttered by non-essential personal items. Each cardroom should clearly display its policy on items allowed in the tournament area.

RP-4. Disordered Stub
When cards remain to be dealt on a hand and the stub is accidentally dropped and appears to be disordered: 1) first try to reconstruct the stub in its original order if possible; 2) If not possible, create a new stub using only the stub cards (not the muck & prior burns). These should be scrambled, shuffled, cut, & play proceeds with the new stub; 3) If when dropped the stub is mixed in with the muck and/or burns, then scramble the mixed cards together, shuffle, and cut. Play proceeds with the new stub.

RP-5. Prematurely Dealt Cards
Board and burn cards are sometimes dealt prematurely, before action on the preceding round is finished. The general procedures for these situations are:

A: Premature flop, leave the flop burn card as the burn. Return the premature board cards to the deck stub and reshuffle the entire stub. Re-deal the flop (without another burn) from the newly shuffled stub.

B: A premature turn card is put to the side. Another card is burned, and the normal river card is used as the new turn card. After action on the turn, the premature turn card is placed back in the stub, the stub is reshuffled and a river card is dealt without another burn.

C: A premature river card is placed back into the remaining stub, and the premature river burn card is left as the river burn. Once action on the turn is completed, reshuffle the stub and deal the river without a new burn card.

D: For a premature card in stud, additional cards are dealt and placed to the side along with the premature card(s) to represent an entire round of cards for the remaining live players. Once action on the round is complete, burn and deal the next street as normal. On the final street the premature and additional cards set aside are placed back into the stub. Re-shuffle the stub and deal the final street.

RP-6. Efficient Movement of Players
Moving players for breaking and balancing should be expeditious so as not to unduly miss blinds or otherwise delay the game. If possible, players should have racks for chip transport and sufficient color-ups should be done so players do not carry unusually large numbers of chips (see Rules 9, 10, & 63).

RP-7. Timing of Dealer Pushes
The TDA recommends that dealers hold up the push 90 seconds prior to a scheduled break or a level change. This avoids having time expire in crucial stages of the game.

RP-8: Hand for Hand Procedures
A: Payoff eligibility starts at the announcement: “finish the current hand you’re on then hold up, we are going hand for hand”. If enough players bust on the current hand to break into the money, the busting players will be eligible for a share of the place(s) paid on the current hand. Example: NLHE tournament paying 50 players. 52 players remain when the announcement is made and during the current hand 3 players bust. All 3 players will share in the 50th place payout.

B: During H4H play, each hand will run the same pre-determined amount of time off the clock regardless of how long the hand actually takes. The TDA standard is 2-minutes per hand. The 2-minute run-off starts with the current hand at time of announcement. Example: 17:30 remains in the current level when “finish the current hand…” is announced. At the start of the next hand the clock is set to 15:30. At the start of the following hand it is set to 13:30 and so on.

C: So that players can most clearly know the timing of level changes, whenever possible the clock should be reduced by 2-minutes each hand not after “batches” of multiple hands.

D: Blinds continue to increase as time elapses off the clock at the rate of 2 minutes per hand and new levels are reached.

E: Players are encouraged but not required to remain seated during H4H play.

F: In the event of an all-in and call during H4H, the cards of all players in the hand should remain face down. Dealers should not deal additional cards until instructed.

RP-9: Tournament Stud Dealing Procedures
A: If the first river card is dealt face-up in heads-up play, the opponent’s card will also be face-up; if multi-way the opponents’ cards are dealt down. In both cases, play opens with the player first to act on 6th street. Players with an exposed river card may elect to declare all-in (and not participate in further betting for the main pot) but they must do so prior to opening of betting by any player on the river.

B: Cards of a player not at his or her seat (See Rule 30) for the deal will be killed; the 4th street card will not be dealt to an absent player.

C: If there are two or more matching high hands showing in Stud (or Stud-8) or low hands in Razz, betting starts on the hand with the high card by suit in both games.

D: If the player dealt the low card by suit is all-in for the ante, betting starts to his or her left. Players with chips must bet at least the bring-in or fold.
« Last Edit: October 25, 2017, 08:12:10 PM by MikeB »