Older TDA Rules

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Is there an archive of all of the TDA Rules previously published?  I'd like to obtain a copy of each. Thanks.

Very old post but I seem to have all the old TDA Rules posted on my site ...


--- Quote from: nutN2Lewz on June 16, 2016, 09:10:09 PM ---Very old post but I seem to have all the old TDA Rules posted on my site ...

--- End quote ---

Lewz, many thanks!

Everyone owes themselves a visit to your website, btw: where there is a wealth of information and resources on the game. One of the truly great poker sites out there.

Nick C:

I agree with Mike, it's a great poker site. I have a question for you. Years ago I read the LVH Rule Book (Las Vegas Hilton) on your site. Is there any way it can be found again?

Lewz, thanks for the post. 

In addition to those archived on your site, I found a few with earlier dates.  I'm not sure whether or not these are official however.'

The first rules published in 2001
Tournament FAQ

The Tournament Directors Association (TDA) is a group of poker room managers, tournament directors and players from around the country who's objective is to draft a standardized set of rules for poker tournaments around the world. The TDA meets once a year to discuss the addition of new rules and to amend or eliminate current rules. The TDA was founded by Matt Savage, David Lamb, Linda Johnson and Jan Fisher in 2001.

The current TDA rules are below and are courtesy of well known tournament manager Matt Savage (based at Bay 101 in San Jose, California as well as tournament director of the World Series of Pokerģ).

Founding Rule set
1. Chip race rule: When it is time to color-up chips, they will be raced off with a maximum of one chip going to any player. The chip race will always start in the No.1 seat.

2. Odd chips: The odd chip(s) will go to the high hand. In flop games, when there are two or more high hands or two or more low hands, the odd chip(s) will go to the left of the button. In stud-type games, the odd chip will go to the high card by suit.

3. Side pots: Each side pot will be split as a separate pot. They will not be mixed together before they are split.

4. Calling for the clock procedures: Once a reasonable amount of time has passed and a clock is called for, a player will be given one minute to make a decision. If action has not been taken by the time the minute is over, there will be a 10-second countdown. If a player has not acted on his hand by the time the countdown is over, the hand will be dead.

5. Dead Button: Tournament play will use a dead button.

6. Penalties: A penalty MAY be invoked if a player exposes any card with action pending, if a card(s) goes off the table, if soft-play occurs, or similar incidents take place. Penalties WILL be invoked in cases of abuse, disruptive behavior, or similar incidents.

7. Players must be at the table to call time. In flop games, the big blindís hand will be dead if he is not there to act on it before the flop. In stud-type games, the forced low hand will be immediately dead if the player is not there to act on his hand at the time he is required to put money in the pot (the minimum bring-in will be posted and the hand will be killed).

8. Half-bet rule: If a player puts in a raise of 50 percent or more of the previous bet, he will be required to make a full raise. The raise will be exactly the minimum raise allowed.

9. All in: All cards will be turned face up once a player is all in and all action is complete.

10. Oversized Chip: In limit games, an oversized chip will be constituted to be a call if the player does not announce a raise. In no-limit, an oversized chip before the flop is a call; after the flop, an oversized chip put in the pot will constitute the size of the bet.

11. Help: The one-player-to-a-hand rule will be enforced.

12. Deal for button: A draw for the button will be held at the beginning of each flop-type event.

13. Seat Assignment: Tournament and satellite seats will be randomly assigned.

14. English-only: The English-only rule will be enforced in the United States during the play of hands.
Another 23 Rules Adopted in 2002?

15. Cell Phones: A player who wants to use a cellular phone must step away from the table.

16. Foreign Chips: There will be no foreign chips on the table except for a maximum of one card cap.

17. Deck Changes: Deck changes will be on the dealer push or limit changes or as prescribed by the house. Players may not ask for deck changes.

18. Time Expiration: When time has elapsed in a round and a new round is announced, the new limits apply to the next hand. A hand has begun with the first riffle.

19. Missing Hands: A player may not miss a hand. If a player announces the intent to rebuy before the first card is dealt, that player is playing behind and is obligated to make the rebuy.

20. Big Chips: Players must keep their highest denomination chips visible at all times.

21 Verbal Declarations: Verbal declarations as to the content of a playerís hand are not binding; however at managementís discretion, any player deliberately miscalling his hand may be penalized.

22. No rabbit hunting is allowed.

23. Blind Dodging: A player who intentionally dodges his blind(s) when moving from a broken table may forfeit the blind(s) and/or incur a penalty. The money will be put into the next pot and may be considered dead money

24. Visible Chips: All chips must be visibly displayed at all times. Players may not have tournament chips in their pockets at any time. A player who has chips in his pocket will forfeit the chips. The forfeited chips will be taken out of play from the tournament.

25. Moving players: In flop games, players will be moved from the big blind to the worst position.

26. Raises: In limit events, there will be a limit to raises, even when heads-up. (The limit will be the house limit.) Once the tournament becomes head-up the rule does not apply.

27. Stud Games Misdeal: In stud-type games, if any of the playersí two down cards are exposed due to dealer error, it is a misdeal.

28. Dealer Kill: If a dealer kills an unprotected hand, the player will have no redress and will not be entitled to his money back. An exception would be if a player raised and his raise had not been called yet, he would be entitled to receive his raise back.

29. Face Up Hands: Dealers cannot kill a winning hand that was turned face up and was obviously the winning hand.

30. Verbal declarations in turn are binding. Action out of turn may be binding.

31. Floor People: Floor people are to consider the best interest of the game and fairness as the top priority in the decision-making process. Unusual circumstances can, on occasion, dictate that the technical interpretation of the rules be ignored in the interest of fairness. The floor personís decision is final.

32. Cancellation: Management reserves the right to cancel or alter any event at its sole discretion in the best interest of the casino or its players.

33. Moving Tables: Players going from a broken table to fill in seats assume the rights and responsibilities of the seat. They can get the big blind, the small blind, or the button. The only place they cannot get a hand is between the small blind and the button.

34. Away Penalties: Penalties available for use by the TD are verbal warnings, 10, 20, 30, and 40 minutes away from the table and may be used with discretion. These may be utilized up to and including disqualification. A player who is disqualified shall have his chips removed from play.

35. Hand Discussion: Players, whether in the hand or not, may not discuss the hands until the action is complete. Players are obligated to protect the other players in the tournament at all times. Discussing cards discarded or hand possibilities is not allowed. A penalty may be given for discussion of hands during the play.

36. Hand Exposure: A player who exposes his cards during the play may incur a penalty, but will not have his hand killed. Subsequent infractions may have hands killed.

37. No Limit/Pot Limit Raising: In NL or PL, when raising, you either put the amount of the raise out in one motion or state your raise amount. If you state the amount, you may make more than one motion.


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